Guitar Hero Celebrates 20 Years – The Plastic Guitar That Connected Generations Among Music Generations
Marking two decades since Guitar Hero first launched across the Atlantic, offering everyday gamers the means to become a rock star. Figuratively speaking, but try convincing anyone who has mastered Free Bird’s four-minute instrumental break before a packed crowd of friends.
Created by the developers, Guitar Hero gave players a guitar-shaped controller to match on-screen cues moving along the display in time with a song. Every sequence mimicked specific notes, creating the feel of an authentic performance.
The studio had already tried its hand in the music genre prior to teaming up with the publisher, which was acquired by Activision in 2006. Collaboratively, they established the foundations for an unlikely billion-dollar series that had a significant impact on numerous musicians featured, showcasing classic groups to millions of gaming enthusiasts.
A former executive, ex-chief operating officer of Harmonix, remembers the initial financial challenges of licensing the songs – despite the fact initial releases mostly used cover versions.
“We reproduced all the music since the cost was so high,” he says. “Despite having the necessary permissions alone, it was nearly impossible. We couldn’t get acts such as the Who – the publisher had virtually no money, and we were fairly certain it would fail. But once the game took off, and record sales and radio play were going up, all artists desired to be in.”
He adds: “Among the remarkable aspects was how many mothers and fathers reached out expressing gratitude for introducing their kids to the music they loved. It became an intergenerational thing.”
Classic Rock Gains Younger Fans
Irish group one featured act had their track in the 2008 release the popular installment. Lead musician the artist recalls how the series revived older hits back into vogue: “Guitar Hero offered a bigger, younger audience. Typically such music was considered music that was past it, but then when it was featured on the game young people discovered it, suddenly it became trendy. That legitimised it, eliminating the outdated label. It gave all our music renewed popularity.”
At that time, the band's first record was still not available in the US, meaning Guitar Hero served as a primary platform of discovery for the band during their a North American tour supporting AC/DC. “Their crew had on Never Too Late on the tour bus, and some of them knew us thanks to the game,” he notes.
Major Band Titles and Lasting Impact
Music's heavyweight names quickly took advantage of the series’ popularity, with Aerosmith, Metallica and others starring in specialized game editions centered around their music collections and related lore, visuals and legendary status. In the case of, Guitar Hero: Aerosmith, reportedly earned the group greater revenue than any of their studio albums. It moved more than 500,000 units in its first week, while demand for Aerosmith’s music rose significantly at a time when the music business was already collapsing.
Guitar Hero still motivates quick-handed dedication among its fans. Earlier this year, a streamer completed an impressive attempt of DragonForce’s Through the Fire and Flames – a notoriously difficult power-metal song popularized through Guitar Hero – using a fan-made version, a no-cost alternative with similar mechanics but an array of personalization features. This track is difficult even in the hardest setting, let alone performed at increased tempo while hitting every one of its near 4,000 notes. They stated requiring nine months to accomplish.
“Guitar Hero offers a, fantasy thing. Just as with other games, that doesn’t mean you ought to use actual weapons and go to war,” says DragonForce guitarist the artist.
DragonForce had already wrapped up a successful tour when their hit appeared on Guitar Hero III, yet he explains it turned them into a household name. “I remember the record label informing us that we were selling albums like crazy,” he says. “It exploded when we next toured, and we performed right ahead of top acts at the event.”
Indeed, the band's visibility from Guitar Hero proved so vast that it threatened to overshadow all other accomplishments. Last year, the track featured in promotional material for Despicable Me 4. “In the past I felt differently, but now I accept it,” Li says. “If you only listen to one DragonForce song, that's fine – each person has a unique path in music and I'm pleased we played a role of people’s lives”.
Enduring Legacy from the Iconic Controller
Top-tier promotion, be it for cars, apparel or games, extends beyond mere transactions – it inspires a longing. Was the game able to harness this? “Precisely what our team trying to create,” Dornbrook says. “The excitement of performing as a rock star on the stage. From day one, the creators felt that there’s an instinctive human desire to create songs, and they wanted to leverage innovation to allow people to participate”.
Most installments were released over a mere half-decade from 2005 to 2010, including derivative titles such as DJ Hero, including a spinning deck, and Band Hero. Subsequently, corporate focus in plastic instruments died down, aside from a short-lived revival several years later.
Titles like the fan project and newer releases have kept the community active, with expectations of a new product from the founders on the way. Recently formed developers has begun work on its debut rhythm-based title. Original co-founders are participating in advisory roles. Are gamers ready to embrace a new entry following Guitar Hero?
“Our team believed those games might become similar to sports games allowing annual releases,” he remarks. “With abundant new music it could remain perennially popular, thus I remain hopeful. It's entirely possible why it can’t persist for future fans.”